Classic PC |
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CGA 320×200 4 color fixed palettes (4 options) | ![]() | ![]() | |
EGA 320x200 16 color fixed palette |
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VGA - MCGA/Mode 13h 320x200 16 or 256 colors from 18-bit RGB default palette provided |
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VGA - QVGA/Mode X 320x240 256 colors from 18-bit RGB default palette provided |
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Amiga 320x200 32 colors from from 12-bit RGB |
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C64
16-color fixed palette
320x200 2 colors per 8x8px block
160x200 4 colors per 4x8px block (details) |
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Apple II low-res 40x48 15 color fixed palette | ![]() | ||
Apple II hi-res 280×192 6 color fixed palette |
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Consoles |
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Game Boy 160x144 4-color monochrome / example palette |
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Game Boy Color 160x144 4 colors per element effectively 56 colors at a time chosen from 15-bit RGB |
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Pico8 128x128 16 color fixed palette |
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NES 256x224 |
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SNES 256x224 256 colors chosen from 15-bit RGB, 15 colors on each 8x8 sprite/background element |
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Nintendo DS 2x256x192 18-bit RGB |
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Other potential considerations: | |||
Game Boy Advance (HQVGA) 240x160 15-bit RGB | |||
Other named, small resolutions | |||
QCIF 176×144 | QQVGA 160x120 |
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References: